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How to Become One of the Top 1% Most Effective Claude Code Users
3 practical methods for making the most of Claude CodeContinue reading on UX Planet » 3 practical methods for making the most of Claude CodeContinue reading on UX Planet »
Read moreEveryone is building AI agents. Who’s designing the stop button?
We used to design predictable user flows. Now AI can interpret, decide, and act on its own. Here’s why the hardest design decisions happen where that autonomy ends.Showing where AI stops in the flow — by gptIn September 2025, researchers at Thinking Machines Lab ran the same prompt through a…
Read moreI let AI build. I don’t let AI decide.
A long workbench split down the middle, finished tools stacked on one side and a single open notebook on the other.My list of tasks I give models without a second thought and what I review until the tools evolve.I’ve used generative models for almost four years and designed machine learning…
Read moreWhat do you do when a design solution is already pre-built?
How to deal with the “Fastest Idea in the Room”Continue reading on UX Collective » How to deal with the “Fastest Idea in the Room”Continue reading on UX Collective »
Read moreAgents struggle with the same bad UX we do
Computer-use agents can’t guess, improvise, or ask a coworker. That makes them the most honest usability testers we’ve ever had.The first time I watched an agent fail on a vendor portal, I recognized the failure immediately. Not because I understood the model. Because I’d failed in exactly the same place…
Read more6 Tricks to Level Up Claude Design
This collection of 6 tricks will help you make the most of Claude Code and Claude Design when generating designs.Continue reading on UX Planet » This collection of 6 tricks will help you make the most of Claude Code and Claude Design when generating designs.Continue reading on UX Planet »
Read moreWhat I learned teaching AI prototyping at university
Teaching students how to prototype with AI tools instead of Figma revealed exciting possibilities and uncomfortable trade-offs. It also offered valuable insight into how non-tech people can create apps with generative AI.I teach digital prototyping to fashion design undergraduates and master’s students at UPM’s Fashion School. My course focuses on…
Read moreThe pole and the stake
On going with the current, changing it, and what designers are asked to doContinue reading on UX Collective » On going with the current, changing it, and what designers are asked to doContinue reading on UX Collective »
Read moreState of a system
Almost eight years ago, I started working on a design system that I got the opportunity to revisit just a few years later. The second round became as big a push with far fewer people. Now, three years after ending the work I’m finally ready to share that experience.My thesis:A…
Read moreVirtue ethics in everyday interface design
How wording, hierarchy, and moments of friction can support considered action.Aristotle statue by Jerry Anderson at Southern Utah University’s Centurium, Cedar City, Utah. Image source: Southern Utah University.One thing that troubles me about designers is how readily some treat public expressions of moral conviction as evidence of sound ethical judgment.…
Read moreSparkle buttons, Autonomy by design, AI reckoning in UX, Figma with MCP
Weekly curated resources for designers — thinkers and makers.“Open any product you pay for and look at the top right corner. There is a sparkle. Behind it is a panel that slides in from the right, says “Ask anything”, and offers three suggestions you did not ask for. Close it…
Read moreAnthropic Just Revealed 3 NEW Rules for Claude Skills
With the release of the next generation of Claude AI models (Haiku 5.5, Sonnet 5.5, and Opus 5.5), Anthropic has also updated the best…Continue reading on UX Planet » With the release of the next generation of Claude AI models (Haiku 5.5, Sonnet 5.5, and Opus 5.5), Anthropic has also…
Read moreWhen colors pass but palettes fail
The accessibility challenge of generative AI diverging color palettes.Continue reading on UX Collective » The accessibility challenge of generative AI diverging color palettes.Continue reading on UX Collective »
Read moreHow to design transparent AI cost controls
A practical guide to choosing usage units, designing spending limits, and explaining AI costs before, during, and after the work.Every AI response has a price. People often discover it only when a limit hits or a bill arrives.A quick edit and a long-running agent can look almost identical in the…
Read moreContext is the new interface
The future of design lies in what happens between productsA conceptual illustration of how AI agents use onscreen context to help the system interpret and use app capabilities. AI generated image, Aurélie Radom ©.Imagine you receive a message from a friend recommending a restaurant. You want to check where it…
Read moreYour design system was never about components
Google, Atlassian and Figma now ship a file for the reasons behind a design. Nothing makes the machine follow it.Continue reading on UX Collective » Google, Atlassian and Figma now ship a file for the reasons behind a design. Nothing makes the machine follow it.Continue reading on UX Collective »
Read moreSamia Halaby and the Amiga 1000
The unique features of the Motorola 68000 that facilitated an enchanting Golden Age for pixel artContinue reading on UX Collective » The unique features of the Motorola 68000 that facilitated an enchanting Golden Age for pixel artContinue reading on UX Collective »
Read more5 NEW Claude Mods that will change how you work
Mod is an add-on that changes how Claude Code looks and behaves. Mods work in both Claude Code for CLI (in a terminal window) and Claude…Continue reading on UX Planet » Mod is an add-on that changes how Claude Code looks and behaves. Mods work in both Claude Code for…
Read moreClaude 5.5 Model Mistakes You’re Still Making
8 common mistakes and how to fix themContinue reading on UX Planet » 8 common mistakes and how to fix themContinue reading on UX Planet »
Read moreAnthropic Just Shipped Claude 2.0
9 New Features That Make Claude Code More Powerful Than EverContinue reading on UX Planet » 9 New Features That Make Claude Code More Powerful Than EverContinue reading on UX Planet »
Read moreClaude Code Skills vs. Mods vs. Plugins vs. Agents: What’s the Difference?
Claude Code offers 4 powerful ways to extend its capabilities: Skills, Mods, Plugins, and Agents. They sound similar, but each solves a…Continue reading on UX Planet » Claude Code offers 4 powerful ways to extend its capabilities: Skills, Mods, Plugins, and Agents. They sound similar, but each solves a…Continue reading…
Read moreClaude Opus 5.5 Official Prompting Guide
Anthropic’s 7 Rules for Better Results from Opus 5.5Continue reading on UX Planet » Anthropic’s 7 Rules for Better Results from Opus 5.5Continue reading on UX Planet »
Read moreAGENTS.md in Claude Code: What it is and why it matters
AGENTS.md is a Markdown file with instructions that tell AI coding agents how to work with your project. Claude Code supports AGENTS.md…Continue reading on UX Planet » AGENTS.md is a Markdown file with instructions that tell AI coding agents how to work with your project. Claude Code supports AGENTS.md…Continue reading…
Read moreDeel vs. Rippling for Contractor Management: Which Platform Gets the User Experience Right?
Two powerful platforms, two different approaches to managing global talent compared from a product designer’s perspective.Imagine you’re running a product design team. You have a UX researcher in Germany, a UI designer in Brazil, and a motion designer in Japan. They’re all independent contractors, and you need to onboard them,…
Read moreCan Claude Code Design Professional UI Animations? I Tested 3 Approaches
Animation design is an essential part of product design. Well-crafted animations immediately create a sense of attention to detail and…Continue reading on UX Planet » Animation design is an essential part of product design. Well-crafted animations immediately create a sense of attention to detail and…Continue reading on UX Planet »
Read moreThe Prompt Is the New Brief
Part 2 of the “UX × AI” series. In the first part of the series, we dismantled the most dangerous myth in the design community right now — that AI is coming to replace the designer. We replaced it with a more accurate and more useful frame: AI is your…
Read moreBeyond Vibe Coding: A Designer’s Case for Directed Generation
The name got there first “Vibe coding” is a useful description of a specific, low-accountability behavior. You describe something loosely, accept what the model generates, and don’t concern yourself too much with understanding the output. Andrej Karpathy named it accurately in early 2025 — for the thing he was actually…
Read moreAI Is Your New Intern, Not Your Replacement
Part 1 of the “UX × AI” series. Foreword: Why this series exists, and why I am writing it Before I make any argument, let me tell you something personal. I have been in this field for over 25 years. I have watched UX absorb wave after wave of disruption…
Read moreThe Agile Trap Designers Fall into: Feeding the Beast
One of the most common complaints designers have about working on agile teams is the feeling that there’s never enough time. There’s always another feature to design. Another sprint is starting. Another ticket is waiting for input. Even when a feature ships, the work doesn’t necessarily stop. Agile teams are…
Read moreGamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
Part 6 of the “Gamification Series.” Design for players, not metrics Through decades of watching games evolve from 8-bit sprites to photorealistic 3D, from arcade cabinets to cloud gaming, from niche hobby to global culture, one principle has remained constant: people play games because games are worth playing. Not because…
Read moreNuclear Fusion, No Power Lines
Jonathan Frankle on why frontier models outran our ability to specify, evaluate, and curate, and what that means for design leaders shipping agentic systems. The metaphor lands because it names the embarrassment. On his return to Invisible Machines, a conversation recorded last summer, Jonathan Frankle, Chief AI Scientist at Databricks…
Read moreJob Search Terminal: A Local-First Tool for an AI-Shaped Job Market
The hiring system adopted AI quickly. Job seekers got left trying to explain themselves to machines they cannot see. And somehow, the burden keeps landing on the applicant: learn the tools, rewrite the resume, decode the algorithm, and pay for another platform just to participate in a process that should…
Read moreThe New Makers
Freeze-dried backpacking food. A personal finance app. A photo booth. A community dinner for refugees. The perfect coffee mug. An app to teach kids about AI. An exhibit at the V&A Museum. All of these things were made by researchers. It’s never been easier for researchers to turn their ideas…
Read moreGamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
Part 5 of the “Gamification Series.” A framework for developers: from theory to practice Everything I’ve outlined so far is meaningless if you can’t apply it. So let me give you a practical framework for actually implementing Gamification 2.0. Step 1: Stop copying mechanics; choose a genre Your first question…
Read moreA Problem Framing Kernel
What you need before you have a problem worth solving A few weeks ago, I caught up with my good friend Lucas Mara, a thoughtful design leader. We were deep in a conversation about the value of design in the age of AI when he mentioned Richard Rumelt’s classic, Good…
Read moreGamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
Part 4 of the “Gamification Series.” The education problem: why kids see through bad gamification Let me tell you about a conversation I had with my nephew. He’s twelve. He plays Minecraft for hours, building elaborate redstone contraptions, coordinating with friends on servers, and learning basic programming through command blocks.…
Read moreThe Part of Agile Designers Fear the Most: Imperfect Work
One insight from Laura Klein that stuck with me is that in a minimum viable product, teams often forget the word “viable.” A thing that surprised me while studying agile product development is how psychological it is. We often talk about agile as if it were purely a process. There…
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